Isle of the Midnight Sun: Rules and Restrictions

I've always loved the Isle of the Midnight Sun challenge, but I've only experienced it in the Sims 3, so when I decided to put my Belladonna Cove series on hold, I thought well, I could try the challenge in the Sims 2. See what I can do. I sat down and considered the world I'd be playing in (created by the lovely keoni-chan on tumblr). Soon, I had ideas for rules and restrictions.

The beginning ...

Aspiration rewards: unlocked after experiencing abduction by aliens.
  • The Elixir of Life is considered alien technology in this challenge. Later, I decided that Life Fruit is an alien plant that can be grown by a sim, and so I also consider the Elixir of Life to be processed Life Fruit. 

Community lots: after achieving 3 points of enthusiasm in Nature (see Hiking), a sim can now leave the home lot and visit a community lot.
  • I have a lot where a sim can collect reeds (I have one reed spawner on the home lot as well) and catch fish. The reeds are used in a crafting station, and my sims can now preserve fish.
  • I have a second community lot where sims can collect branches, berries and hunt boars (see Hunting). I've also added a beehive spawner.

Electricity: unlocked after gaining 7 points in mechanical and logic.
  • Food can only be stored in a fridge once electricity has been unlocked. Leftovers should be thrown away.

Hiking: achieved after getting 3 points of enthusiasm in Nature. Once unlocked, the sim can leave the home lot to explore the island. 

Hunting: there is a chance that a sim can get injured while hunting. This depends on the sim's Body skill. Roll a d100. If the hunter gets injured, roll a d3 to see how many days the sim should remain in bed recovering. 
  • 0-3 Body skill points: if you get a number that's 60 and higher, the hunter gets injured.
  • 4-6 Body skill points: if you get a number that's 70 and higher, the hunter gets injured.
  • 7 and higher Body skill points: if you get a number that's 80 and higher, the hunter gets injured.

Livestock: unlocked after a sim gains 5 points of enthusiasm in Nature.

Partner(s): an adult sim can gain a partner after accomplishing a few things.
  • The founder receives their partner after 1) surviving on the island for at least 2 seasons, 2) building a shack of 4 by 4 tiles, and 3) having a steady source of income so that the family can frequently purchase whatever is needed. Between building her shack and gaining her partner, my founder earned about 1000 simoleons. 
  • The founder's child (or children) will have to do other things in order to have a partner.
    • Second generation will have to gain 2 points in cooking, cleaning, mechanical and logic. Learn the Parenting skill and get bronze talent badges in fishing and gardening. The sim will also have to save up simoleons to afford an extension to the home or to move to a different lot.

Plumbing: unlocked after gaining 4 points in cleaning, mechanical and logic.

Shipwrecks: when a survivor (a sim who survived a shipwreck) goes swimming, he or she has a chance of finding an object on the shipwreck. Roll a d100. If you get a number between 1 and 69, the sim won't find anything. If you get a number that's 70 or higher, the sim will find an object. What a sim finds depends on the sim's aspiration.
  • A Knowledge sim would have been on an adventurer's ship. Items to be found:
    1. robot crafting station
    2. mechanical stitching machine.
    3. medieval mechanical skill objects.
  • A Fortune sim would have been on a cruise ship. Items to be found:
    1. pottery wheel.
    2. violin.
    3. exercise machine.
    4. chess table.
    5. poker table.
    6. massage table.
    7. Don't Wake the Llama game table.
    8. Mahjong game table.
    9. floral workstation.

(Last edited: 3rd of February 2021.)

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